Star Trek: Discovery
Star Trek: Strange New Worlds
Showcasing a few environment shots from shows that I've had the pleasure of working at Pixomondo. Working closely with all departments at PXO, I was responsible for layout, surfacing and working on any support on the engine-side that the teams needed during production. The Virtual Art department, which I was a part of, at PXO was responsible for assembling the scenes to achieve final pixel renders using Virtual Production techniques with the help of Unreal Engine and making sure that we deliver the client's vision as best as we can.