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Hussain   Dabhiya
Hussain Dabhiya
Environment Artist @ Hinterland
Toronto, Canada

Skills

Environment ModelingGame DevelopmentTexturingSculpting

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Houdini
Houdini
Photoshop
Photoshop
ZBrush
ZBrush

Reel

Experience

  • Environment Artist at Hinterland
    Toronto, Canada
    March 2023 - Present

  • Unreal Engine Generalist at Pixomondo
    Toronto, Canada
    March 2021 - January 2023

    As a generalist at PXO I worked with the virtual art department and collaborated with other disciplines across the company to create environments using Unreal Engine for In - Camera Virtual Production (ICVFX) on StarTrek SNW and Discovery.

  • Environment Artist at The Other End
    Toronto, Canada
    July 2020 - April 2021

    Working closely with a small team to create environments for Virtual Production, we used these for RnD purposes and to learn the workflow of integrating Unreal Engine with LED volumes and motion capture systems.