Breakdown: https://medium.com/@hussaindabhiya/sentinel-drone-workflow-eb8d89df9eb
Organic Hard-surface modelling practice. Original concept and design by Mounash Pathak: https://www.artstation.com/artwork/rAw1e6
The model is ~16,000 tris with 2 material IDs (2 draw calls) applied to it. Using 4 4k texture maps; Base Colour, Normals, ORM Pack and Emission.
I used this project as an opportunity to learn a bit about Blender and improve some of my modelling skills. I also used mesh decals for the first time, learning a bit more about current-gen game workflows for props etc.